A while back, I read an interesting article on Wired entitled “New Cult Spares Members From Early Adopters’ Pain“. In short, the article described organizing together a group of people that would enjoy technology on a two year delay.
The main reason for doing this was financial. How many times have you bought a game or movie, only to see it being sold at half price six months later? As a one time gamer geek, this happened to me all too often. So I decided to experiment. I wouldn’t necessarily follow the two year tech buffer mentioned in the article, but at least I wouldn’t go out and buy any new releases.
Unfortunately, the allure of Modern Warfare 2 was too great. At least it was for my roommate, who promptly went out and bought the game on release day. I tried to fool myself into saying that at least I hadn’t actually spent any money on this shiny new game. But the truth is that I probably would’ve plopped down the $60 if my roommate hadn’t beat me to the punch.
Fast forward to yesterday. After month of fragging Russians/Americans/whoever else was involved in MW2’s over the top plot, my Xbox 360 died. The E74 error claimed its life. No more blood spatter effects. No more trash talking on Live. Even the form fitting Xbox controller was now useless.
I was without a modern gaming system (I do have a Wii, but can a system without HD output be considered modern?).
I decided that it was time to return to my original pledge. I would once again delve into the wealth of slightly outdated entertainment. My first stop? Soulcalibur II. I picked up this game for the GameCube about 6 years ago in high school. My friends and I played it to death, until we lost interested and moved onto the next game. And so Soulcalibur II was forgotten, relegated to being nothing more than another game case on my shelf.
Upon firing up Soulcalibur II, the first thing that happened was that my Japanese Wii promptly erased my North American save data. Oh the joys of owning an out of region console. All the hours I had put into unlocking every character and weapon in the game were gone. Not a great start. But I pressed on, seeing it as an opportunity to delve into the game anew.
What I found was an addicting game with enough content to last for a few weeks. Now this game dropped in 2003. And while I don’t necessarily consider 2003 to be retro, it’s old enough by video game standards.
However, Soulcalibur II has aged quite well. The fighting is balanced. Button mashers and skilled players are on a level playing field. There’s a plethora of unlockable content. The graphics are crisp, and the animations are smooth. My only real complaint (which is the same one I had 6 years ago), is that the English voice acting is laughable.
Relearning Yoshimitsu’s move set was like relearning how to ride a bike. I was rusty at first, but soon enough I was stringing together respectable combos. Now my college buddies, most of whom haven’t played the game before, are picking out their favorite characters. We may have actually found how we’ll put off studying for exams next week.
So what have I learned from this ordeal? It’s that you don’t have to buy new just to have a good time. Sure racking up kills in MW2 with the M16 was fun. But it’s been just as enjoyable trying to figure out how to counter Raphael’s deceptively long reach. I’m sending in my Xbox for repair, so in a few weeks I’ll be able to enjoy modern gaming once again. But now I definitely won’t go so long in between firing up a retro console and diving into a classic from yesteryear.



